Many fans and critics dragged Lords of Shadow through the catacombs, claiming that it lacked a true Castlevania feel. Lords of Shadow is home to one of the most brutally gothic intros you’ll ever witness. Tagged 2003, F-Zero GX, Fire Emblem, Gamecube, Games, gaming, Legend of Zelda: The Wind Waker, PS3, Skies of Arcadia, Soul Calibur II, Soulcalibur II, Video Games, videogames, Wind Waker, Xbox 360 Top 5 Tuesday: Castlevania games not named “Symphony of the Night” It’s the best racer out there in this blogger’s humble opinion, not to mention my favorite game of ’03. If you haven’t driven Aeropolis – Multiplex or Lightning – Thunder Road, do yourself a favor an score a used copy of GX. Not only is F-Zero GX intense, but the tracks weave, drop, and roll like poetry.
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Boost too much and you’re one wall-nick or driver collision away from breaking down. Oh? Think you can stay on board? Try doing it while ramming your booster, which juices your speed up at the expense of your vehicle’s damage threshold. Track memorization is key, as one slip off the edge means game over. Nintendo’s best racer is intense, maddening, and delightfully masochistic, but the game shines due to its unrivaled blend of fun and difficulty. That’s often the difference between 1st place and 6th in an F-Zero GX race. Wouldn’t hurt to ram five or ten of them off the track… That eureka moment when you realize you can shoot the strap is gold.
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It also helps that the storytelling moves at a frantic pace and the game doesn’t get bogged down in weapon assembly/customization like a lot of shooters do these days.įavorite moment: The snowy train ride, particularly the part where you have to shoot out the logs from beneath a burly, invulnerable soldier. The third person shooting happens faster, and all the jumping and rolling picks up the pace. Uncharted for me has always felt like Resident Evil 4 on three cups of coffee. The first game in the series was fun but raw, then Among Thieves took everything top shelf with a movie-like presentation, immersive action and climbing, and a witty cast of characters.
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But nothing defined PS3 like the Uncharted series, which initially seemed to come out of nowhere. You could make an argument about the various game franchises that defined PS1 and PS2, and your answers would boil down to Final Fantasy or Resident Evil for PS1 and either Grand Theft Auto or Metal Gear for Sony’s sequel system. Derailed train? Or largest ladder in the history of gaming? You decide.